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She then meets up with Shane, the raging sexist who employed her brother. Things go wrong and Fetch loses track of Brent. Fetch's brother Brent helps her through heroin addiction before deciding that they need to pull one last score so they can finally get away from their horrible lives. By the time players met her in Second Son, Fetch was dealing out street justice to drug dealers in penance for the death of her brother. The story is largely straightforward and eventually boils down to a revenge tale. The modern day DUP sequences have the most interesting set pieces. It's odd learning to use powers that Fetch then uses in the past, but the game clues you in on the fact that Fetch is purposefully holding back her personal truth from Augustine. Gameplay-wise, the DUP sequences act as gates, teaching you new powers that Fetch then uses in the past. The game hops back and forth between the two time periods: Fetch getting into trouble in Seattle with her brother Brent and his boss Shane, and her interrogation and training by Second Son main villain Brooke Augustine. Infamous First Light strikes out in a similar direction, illuminating the backstory of Infamous: Second Son's Abigail "Fetch" Walker, the Conduit who gave protagonist Delsin Rowe his visually-stunning Neon powers.įirst Light is a short campaign covering Fetch's time in Seattle a few years prior to Second Son, detailing how she ended up at the Department of Unified Protection's Curdun Bay prison facility. The first was Freedom Cry, the DLC for Assassin's Creed IV: Black Flag, which told the story Edward Kenway's former quartermaster Adewale. This is the second DLC release I've played that sits as a standalone game.